Home > KDE, Open Source, OpenGTL > OpenGTL 0.9.5 and Darkroom 1.3

OpenGTL 0.9.5 and Darkroom 1.3

Today I am making a joint release of OpenGTL and Darkroom, for the main reason that I have made quiet a lot of bug fixes in OpenGTL that are needed to get a fully working Darkroom.

OpenGTL 0.9.5

Among the bug fixes, there are two major changes in this release

  • Start using llvm optimization, there is one thing that OpenGTL does very poorly, it is emitting assembly code, for instance, if you need to access three time a value, it will load it three time from memory… So enabling optimization give a significant boost in execution speed, unfortunately, I haven’t had the time to do some benchmarking, but I have noticed a siginificant improvement in applications (Krita and Darkroom) that use OpenGTL.
  • The second change, which took me longer to do correctly, is that conversion are now handled by the parser and inserted in the AST tree, instead of being assumed to be possible in the parser and triggering asserts in the code generation (previously MyStruct a; int b = 2 + a; would have aborted the program instead of reporting an error to the user). The other benefit of that change is that it makes possible to automatically convert from Shiva’s pixel structure to a vector.

    Before that change, the Blur kernel was looking like this:

    kernel Blur
    void evaluatePixel(image img, out pixel result)
    pixel v1 = img.sampleNearest( result.coord );
    pixel v2 = img.sampleNearest( result.coord - 1.0 );
    pixel v3 = img.sampleNearest( result.coord + 1.0 );
    for(int i = 0; i < 3; ++i)
    result[i] = (v1[i] + v2[i] + v3[i]) / 3;

    And now it is down to:

    kernel Blur
    void evaluatePixel(image img, out pixel result)
    result = ( img.sampleNearest( result.coord ) + img.sampleNearest( result.coord - 1.0 ) + img.sampleNearest( result.coord + 1.0 ) ) / 3.0;

Darkroom 1.3

The two main changes (yes I like to limit myself to the number 2) of Darkroom are:

  • This release introduce a levels widget, if you wonder how it is useful, I suggest reading Unai Garro’s Levels adjust tutorial.

  • Darkroom can now export to jpeg, when I first started Darkroom I considered that the only interesting export format would be Png, only to realize later that if one wants to export to a web gallery, jpeg is better suited
  • Bookmarks (yes that’s a third change, but I only remember about it when I did the screenshots for the levels widget), it’s now possible to save bookmarks of your favorite processing settings
  1. Hans
    2 September, 2008 at 23:27

    Replace (…)/3.0 with (…)*(1.0/3.0), so the compiler can replace the division with a multiply.A division has a latency of 24 cycles and – more importantly – isn’t pipelined on most machines.Stuff like this adds up.Btw, the impact of extra memory loads is overrated. i386 only has 8 registers, so memory-access has evolved to being very good.

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